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17.5k points · submitted by Syarafuddyn to r/videogames
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17.5k points · submitted by Syarafuddyn to r/videogames
One of the best features of The Orange Box was playing through levels in a directors cut mode and listening to the devs explain how they designed an area or what challenges a character or sequence presented.
"players would get lost here, so we placed lighting to highlight..."
I was like *headslap* "OF COURSE!"
They should've put yellow paint down š
The yellow painters guild was on holiday and the white painters union was on strike š
After portal the white painters union was collectively fucking done.
Man, I had a frustrating experience in Portal 2 after the fall where we had to portal to a platform high up on the side of a wall, even with the light I still spent too much time trying to portal every other surface I could see before finally looking up!
The last 2 God of War games had their development bugs put on YouTube
And made it infinitely funnier by recreating memes with the characters of God of War
It's fun to imagine the devs having fun by doing this.
It's also funny to imagine the devs being forced to do this because of pressure from the executives.
"Ugh, finally I can head home. What? They want me to do another TikTok dance? Fuuuuuuuuck...."
"Hey guys, I know we're in serious crunch mode to get this game ready, but we need you to take a few hours to recreate memes that'll only be used in promotional videos on youtube to humanize the studio instead of content that'll actually be in the game."
lol
The narrator outtakes from Baldur's Gate 3 are pretty funny.
EA releases them as DLC and charge extra
The Hogwarts Legacy team have a compilation of hilarious bugs they encountered during development on YouTube. I'd love to see more companies do it
World in Conflict actually literally has this. It's great.
I was gonna mention this, that game was so GOAT
Dying Light 2 launch was absolutely garbage
Witcher 3 remastered has entered the chat
CDPR never left chat.
Wait. What? Whyyyyy?
Itās buggy.
Nooooo. Just downloaded the upgrade ans was going to replay
Not that buggy. Itās fine.
Itās more buggy than before it was remasteredā¦.
Bethesda is the Neil Breen of gaming in this aspect
I'm honestly curious to see how much this joke when remains in 50 years when they finally release ES6. Starfield despite being comically unfun, was one of the least buggy AAA releases in a decade. Which is wild considering how rushed the final portion of production was apparently.
Absolutely true. Despite all the grief that Starfield has gotten, it really does run exceptionally well. I am not a big fan of a lot of their decisions, but it is the least buggy Bethesda game I've ever played.
Nah, itās the people who mod Bethesda games who are the true Neil Breens.Ā
Fallout: The Frontier is a prime example.Ā
Dude, the Bethesda joke is top-notch. I remember playing Fallout: New Vegas on Xbox 360āI typed my character's name, stepped out of Doc Mitchell's house, and it crashed my whole console and my Xbox couldn't even read the disc or install it.
In Skyrim, I couldn't even get past the opening scene when the dragon destroys the tower. I kept getting one shot and launched out of bounds every single time, even after restarting.
That's what I got for playing day one discs of both on the Xbox 360
If you haven't already, New Vegas is really worth revisiting on PC. There's a community bug fix patch that removes all the crashes and a ton of other annoyance that's really easy to install. There's also a patch you can apply so the loading zones are almost instant even on a weak PC.
Applying both of those takes about 20 minutes, but once you can play the game bug free it's one of the best RPGs of all time. I've never seen another game with a world connected as well as the Mojave, and almost every single quest has multiple ways to complete it. The story and world building is also really good so it's fun just to explore even when you aren't progressing the story
I've got it on pc and steam deck long time ago and appreciate your words i installed these patches and mods <3
It reeks of AI
Uh..okay English is not my first language just checking grammar
AI got deep into your Head huh?
I was so upset at New Vegas when I'd been enjoying it for 30 hours, then got the main stoey breaking bug of not being able to enter inner New Vegas. I more recently learned that Obsidian only had like 11 months to make the whole game using Bethesda's game engine, so it's a little more forgivable.
So true Even in Skyrim I had my save it was around 210 hours of playtime And the save got corrupted and have to play the beginning again all rare items and weapons lost..
Was that on PS3? I learned many years later that it had that problem from repeated Sjyrim saves. I saved a lot in Skyrim. My PS3 would have problems playing new games. They would freeze or have no audio. It was infuriating.
It was on xbox 360 too i was frustrated losing that save i only had one save and I didn't know it would corrupting my save so yeah..
New Vegas is Obsidian not Bethesda.
Ok...
A game developed on Bethesdas buggy ass gamebryo engine on a rushed schedule at Bethesdas request. Sure it was obsidian but they used Bethesdas tools, assets and base code.Ā
Most of the Bethesda glitches are due to Bethesdas in house engines which have basically been the same one just with new paint for the last 20 years.Ā
Falling mammoth was peak gaming.
star wars bounty hunter outtakes were awesome
Oh snap!
Folks. Anno credit scenes are a little into this direction. Especially Anno 117 recently but 1800 was great as well.
Azurik put the voice over outtakes in the credits. I don't think he messed up the lines. I think he was just messing around.
And Microsoft before you even start the game.
Some Indie Devs and Modders do make Videos about this on their Channels.
I kinda like the random, weird bugs that happen in Bethesda games. Like, would Skyrim be the same without a random mammoth air raid? Or walking into a room and all the objects jump around like you just surprised them?
Ah good ol' PUBG, where they just launched with all the bugs we all got to experince.
silent hill 1
And theyāre all the better for it
I wonder if it could be possible to add an unlockable "pre bugfix" mode.
I work as a dev tester on wd2 and fc5. We use to have watch compilations of the best bugs around a beer on the fridays afternoon. Was some of them were really funny.
Genuinely made me laugh.
Goat simulator
We were testing our software's license system (crested by our sister team) and the trial license grays out the software options but you can still open them...which you are not supposed to do. But no worries, once they're open you can't create a new run...except the run is still created and if you go back and re-open the option, now you can see it and open the run. But no worries, it doesn't let you start a check....just kidding the start button is grayed out but you can still click it.
That's all pretty fucking funny, but I wouldn't want to advertise that our sister team is full of amateurs who don't test their own shit.
.
"But it's part of the charm" motherfuckers after downloading 20 mods and a community patch so it's playable
Star Wars Bounty Hunter has VO outtakes animated. It was great.
Al Chestbreach sprang to mind.
Outcast had this ! (Sort of.. )
Bethesda let us you experience
nope
Volition's Punisher did just that.
they save those for only special people who who use DRM defeating measure to play.
Bethesda fixes the bugs, only to release them again in the future in a totally different game as a fun Easter egg.
CEO: ok guys and gals, we made 200 games that since costed us 14 Billion Dollars with all holdings now devalued to a penny stock as we closedown more studios we didn't even know we still have running, after our first ever 3.5" 750KB diskette launch of TwinWorld on the Commodore Amiga in the late 80's that costed us .75 cents of busfare and a couple of recess breaks during our French music and art class, we have yet to top that platformer GOAT that some hail to be as memorable to this day as first playing on the NES, does anyone have any unique ideas? Do I have to keep laying you off? what's going to happen next decade when the public no longer has any disposable income nor assets to ever purchase another DLC ever again? What am I going to do?
It's a miracle that a game gets made at all, clearly too many of you think its very easy.
Ratchet and Clank always had the Insomniac museum as a completionist unlockable to show off scraped development ideas and other such fun facts. Always loved checking those out.
They should do like 2000's Pixar fake behind scenes out takes when credits roll
I remember Bungie mentioning in a blog post that while developing Halo:Reach there was briefly a bug where if you made a custom game mode which turned all vehicles on a map into mongooses, all of the security cameras on one of the maps would also turn into mongooses.
I had a playlist ona CD that was Halo outtakes and the best one was Cortana seductively saying ābetcha canāt hit it master chiefā right before everyone busts out laughing. One of the best memories I have of that game
guy re-enacts prince of persia running to a ceiling grab in the office, and leaps out of the 3rd floor onto the (and cut!! cut footage!!!)spiked fence below...
Thief gold has a whole blooper reel level in it. https://thief.fandom.com/wiki/Blooper_Reel
A made up bloopers reel would also be fun.
I remember Cyberpunk had a video lined up that they were going to release just after the game launch with all the weird development bugs but with how abysmally bad the game was at launch they back tracked on that pretty fast.
ubisoft catching strays again š
There was a magazine (damn Iām old) that would interviewed devs about crazy bugs they encounteredā¦
There was one in Oblivion (oh look, Bethesda) where the guards in the Cyrodil Prison would go murder the prisoner. Turned out, they were running out of food, so they would go down to the cells to take the food from there, and opening the door would cause them to aggro the prisoner and murder him. This is why there was food EVERYWHERE.
I was a QA tester on Dragon Age: Inquisition and I had a bug during a boss fight that made the bad guy turn into an infinite giant, like his head was outside of the sky box. I was able to recreate it just once and got video of it, but the devs couldn't recreate it themselves and so closed the ticket. I tried so hard to recreate it on the release version but it never triggered. We weren't allowed to plug in USBs to our testing PCs so I couldn't save the video, either. Still sad about that one.
One time in Skyrim my character glitched out and I was permanently laying down sliding across the floor. The best part is when you talked to people they actually looked down at you šš
I think the name was Future Cop LAPD had some silly shit in the credits. Not really true bloopers but kinda made up ones.
Also how to multiply a game's size
As fun as this would be, people very much underestimate how many bugs are present in games during development, and the more complex the game the worse it is, physics engine being an endless pit of glitches.
r107und3rgr0und 73 points (4 children)
wasn't during credits, but l.a.noire had bloopers. i agree that more games should show bts footage
charlie-_-13 12 points
Funmachine 7 points
The Matrix: Path of Neo had bloopers in the extras. Here.
BeruDepTrai 3 points
True. Especially linear story games
LouBarlowsDisease 2 points
Yeah, and they were actually pretty funny. I would much rather have mocap and voice actor bloopers than technical glitches